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<channel>
	<title>Fifth Floor Media</title>
	<atom:link href="http://www.thevacantcubicle.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fifthfloormedia.com</link>
	<description>Slogin</description>
	<pubDate>Fri, 07 Nov 2008 17:13:01 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>iPhone Tutorial: Ball Bounce Animation Demo</title>
		<link>http://www.fifthfloormedia.com/iphone-tutorial-ball-bounce-animation-demo/</link>
		<comments>http://www.fifthfloormedia.com/iphone-tutorial-ball-bounce-animation-demo/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 00:47:41 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[iPhone Development]]></category>

		<category><![CDATA[iPhone SDK]]></category>

		<category><![CDATA[iPhone Tutorials]]></category>

		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.fifthfloormedia.com/?p=146</guid>
		<description><![CDATA[My last animation tutorial for now. This demo shows how to animate an image, in this case it&#8217;s a simple bouncing ball.  There is nothing really new except this line.
	[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
which tells the animation to kind of speed up as it progresses. In this case it gives the effect of gravity since the ball speeds up as it gets closes to the bottom. This is not accurate but it makes it look better for the purpose of this demo.
Movie should play here
 

 AnimationExample Source Code October 2, 2008
]]></description>
			<content:encoded><![CDATA[<p>My last animation tutorial for now. This demo shows how to animate an image, in this case it&#8217;s a simple bouncing ball.  There is nothing really new except this line.</p>
<pre class="c-sharp" style="clear:left;" name="code">	[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];</pre>
<p>which tells the animation to kind of speed up as it progresses. In this case it gives the effect of gravity since the ball speeds up as it gets closes to the bottom. This is not accurate but it makes it look better for the purpose of this demo.</p>
<p id="preview">Movie should play here</p>
<p><script src="/scripts/swfobject.js" type="text/javascript"></script> <script type="text/javascript">
<!--
var s1 = new SWFObject('/flash/player.swf','player','400','300','9');
s1.addParam('allowfullscreen','true');
s1.addParam('allowscriptaccess','always');
s1.addParam('flashvars','file=/media/iPhone.Animation3.flv');
s1.write('preview');
// -->
</script> <img style="border: 0pt none; width: 40px; float: left;" src="/images/zipIcon.jpg" alt="" /><a style="float:left;" href="/iPhone/AnimationExample.zip">AnimationExample Source Code</a> <span style="color: #666666;">October 2, 2008</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>iPhone Tutorial: Button Animation</title>
		<link>http://www.fifthfloormedia.com/iphone-tutorial-button-animation/</link>
		<comments>http://www.fifthfloormedia.com/iphone-tutorial-button-animation/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 23:03:50 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[iPhone Development]]></category>

		<category><![CDATA[iPhone Tutorials]]></category>

		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.fifthfloormedia.com/?p=140</guid>
		<description><![CDATA[This demo takes the first animation demo one step further. Since UIButton&#8217;s(and most control objects) are just UIView&#8217;s that can be animation just like the views. The first change is showing how you can animate a button just like the page flip and the second extends animation a little further.  This shows some new commands for animation and how to fade views in and out. It also shows you how to execute commands after an animation has completed.
Demo Movie.




ButtonAnimation Source Code
October 2, 2008
Below is the important part of the ...]]></description>
			<content:encoded><![CDATA[<p>This demo takes the first animation demo one step further. Since UIButton&#8217;s(and most control objects) are just UIView&#8217;s that can be animation just like the views. The first change is showing how you can animate a button just like the page flip and the second extends animation a little further.  This shows some new commands for animation and how to fade views in and out. It also shows you how to execute commands after an animation has completed.</p>
<p id='preview'>Demo Movie.</p>
<p><script type='text/javascript' src='/scripts/swfobject.js'></script><br />
<script type='text/javascript'>
<!--
var s1 = new SWFObject('/flash/player.swf','player','400','300','9');
s1.addParam('allowfullscreen','true');
s1.addParam('allowscriptaccess','always');
s1.addParam('flashvars','file=/media/iPhone.Animation2.flv');
s1.write('preview');
-->
</script></p>
<p><img style="border: 0pt none; width: 40px;float:left;" src="/images/zipIcon.jpg" alt="" /><a href="/iPhone/ButtonAnimation.zip" style=float:left;">ButtonAnimation Source Code</a><br />
<span style="color:#666;">October 2, 2008</span></p>
<p>Below is the important part of the project.  I&#8217;ve tried to comment where I feel it might be confusing. If something still is not understandable please let me know.</p>
<pre name="code" class="c-sharp" style="clear:left;">
-(IBAction)fade:(id)sender{
	[UIView beginAnimations:nil context:nil];
	[UIView setAnimationDuration:0.6];  //The time in seconds the animation should last.

	[UIView setAnimationRepeatAutoreverses:YES];  //Does what it says.
	[UIView setAnimationRepeatCount:1]; // Only play the animation once

	[UIView setAnimationDelegate:self]; // This is required for the next line.

	// When the animation stops we want our program to know so it can do something else
	// Call fadeStopped when the animation completes it's cycle

	[UIView setAnimationDidStopSelector:@selector(fadeStopped:finished:context:)];

	// This is what we're actualy animating. We're changing it's Alpha value down to nothing
	// Which gives it a fade out/in effect.
	[button2 setAlpha:0];

	[UIView commitAnimations];
}</pre>
]]></content:encoded>
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		</item>
		<item>
		<title>Myths About The iPhone SDK</title>
		<link>http://www.fifthfloormedia.com/myths-about-the-iphone-sdk/</link>
		<comments>http://www.fifthfloormedia.com/myths-about-the-iphone-sdk/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 19:14:24 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[iPhone Development]]></category>

		<category><![CDATA[iPhone SDK]]></category>

		<category><![CDATA[iphone]]></category>

		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://www.fifthfloormedia.com/?p=131</guid>
		<description><![CDATA[Being a developer I&#8217;m often contact by individuals and companies seeking advice and answers to their iPhone questions. Even though the SDK has been publicly available for months now there are still a lot of misconceptions about what is and what is not available and allowed on the iPhone. I&#8217;m hoping this post will clear up some of that and give me some email relief by answering some the questions I see almost on a daily basis.

Apple has the final say in what goes on the iTunes store. True.  It&#8217;s ...]]></description>
			<content:encoded><![CDATA[<p>Being a developer I&#8217;m often contact by individuals and companies seeking advice and answers to their iPhone questions. Even though the SDK has been publicly available for months now there are still a lot of misconceptions about what is and what is not available and allowed on the iPhone. I&#8217;m hoping this post will clear up some of that and give me some email relief by answering some the questions I see almost on a daily basis.</p>
<ul>
<li><strong>Apple has the final say in what goes on the iTunes store.</strong> <span style="color: #008000;"><strong>True</strong></span>.  It&#8217;s a sad truth but if someone over at Apple has it in for you or your company your great application might never see the light of day. Apple has the final say in everything that hits the app store and if they believe that there is even the slightest breach of their terms it will be rejected. So,  being a developer I can develop the best application in the world for you but if Apple does not feel it&#8217;s worthy of their store there is little to nothing I can do for you.</li>
<li><strong>It takes weeks for approval</strong>. <span style="color: #008000;"><strong>Mostly True</strong></span>. This is true most of the time. Apple must be getting bombarded with hundreds of new apps a day not to mention updates and to keep iphone&#8217;s safe they have to review each and every one. Because of this it can take weeks for you app to be reviewed and if it&#8217;s rejected even longer.  I&#8217;ve heard stories of apps being approved in days and I&#8217;ve heard of stories of approval taking up to a month. As a developer once the application has been submitted there is nothing I can do to speed up the approval process.</li>
<li><strong>People leave bad reviews even if they&#8217;ve never tried your application.</strong> <strong><span style="color: #ff0000;">False</span></strong>. This used to be the case but it&#8217;s since been changed. When the App Store first went live anyone could leave a review on any app without even downloading it. This started an up-rising amongst the developers so Apple has since reversed their discussion and now a user must purchase/download your app before they can review it.</li>
<li><strong>Applications can run in the background</strong>. <strong><span style="color: #ff0000;">False</span></strong>. First, let me explain.  Apple has decided that apps sold on the iTunes store can not be run in the background and I personally think this was an excellent move. Why? Well, imagine you&#8217;ve download 10 new applications and they all want to run in the background. The iPhone is&#8230;in fact a phone and even though it&#8217;s pretty powerful for a handheld device it&#8217;s still limited. If you had all of these applications running it would slow down even the basic phone operations such as making calls, email and text messaging.  I&#8217;ve been through this, my Treo allowed apps to run in the backend and it was hell so I&#8217;m glad Apple has made this discussion. Does it hurt some apps&#8230;yes. This limits the types of apps that can be created but sometimes you have to compromise in order to have a stable safe device. So, if you plan on releasing your application on the iTunes store you <strong>CAN NOT RUN APPLICATIONS IN THE BACKGROUND</strong>. For you application to work it must be active and open.</li>
</ul>
<p>I will add more as I see fit, if anyone wants something added or has a myth that needs to be busted please feel free to leave a comment below and I will add it.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>iPhone Tutorial: Animation Demo 1</title>
		<link>http://www.fifthfloormedia.com/iphone-tutorial-animation-demo-1/</link>
		<comments>http://www.fifthfloormedia.com/iphone-tutorial-animation-demo-1/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 16:14:41 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[iPhone Development]]></category>

		<category><![CDATA[iPhone Tutorials]]></category>

		<category><![CDATA[iphone]]></category>

		<category><![CDATA[iphone programming]]></category>

		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://www.fifthfloormedia.com/?p=118</guid>
		<description><![CDATA[I&#8217;m posting this as my first tutorial because I know it was something that took me a while to figure out. Every example I looked at had too much other code in the project and I never really understood what was happening with just the animation. Well, here is the very basics of animation and page flipping.  Download the code and build it to see how it works and play around with the different arguments to change the speed and animation effect.
Movie should play here




AnimationDemo1 Source Code
October 2, 2008
Here ...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m posting this as my first tutorial because I know it was something that took me a while to figure out. Every example I looked at had too much other code in the project and I never really understood what was happening with just the animation. Well, here is the very basics of animation and page flipping.  Download the code and build it to see how it works and play around with the different arguments to change the speed and animation effect.</p>
<p id='preview'>Movie should play here</p>
<p><script type='text/javascript' src='/scripts/swfobject.js'></script><br />
<script type='text/javascript'>
<!--
var s1 = new SWFObject('/flash/player.swf','player','400','300','9');
s1.addParam('allowfullscreen','true');
s1.addParam('allowscriptaccess','always');
s1.addParam('flashvars','file=/media/iPhone.Animation1.flv');
s1.write('preview');  
-->
</script><br />
<img style="border: 0pt none; width: 40px;float:left;" src="/images/zipIcon.jpg" alt="" /><a href="/iPhone/AnimationDemo1.zip" style=float:left;">AnimationDemo1 Source Code</a><br />
<span style="color:#666;">October 2, 2008</span></p>
<p>Here is the only section of code that really matters. Here you can see I setup the animation to flip depending on what page I&#8217;m currently on and then hide the current view and show the new one. The iPhone SDK takes care of the rest, it&#8217;s actually pretty cool.</p>
<pre name="code" class="c-sharp" style="clear:left;">
-(IBAction)swap:(id)sender{
	//If you need to position anything and not have it animated add it before the beginAnimations block

	[UIView beginAnimations:nil context:nil];
	[UIView setAnimationDuration:0.6];  //The time in seconds the animation should last.

	// In Interface Builder I set the tag of the first button to 1 and the second to 2.
	// You could create seperate functions for both bottoms but in this case it's not needed.

	if ([sender tag] == 1){
		[view1 removeFromSuperview];
		[window addSubview:view2];
		[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:window cache:YES];
	}
	else{
		[view2 removeFromSuperview];
		[window addSubview:view1];
		[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES];
	}

	[UIView commitAnimations];
}</pre>
]]></content:encoded>
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		</item>
		<item>
		<title>Holiday Season iPhone Applications</title>
		<link>http://www.fifthfloormedia.com/holiday-season-iphone-applications/</link>
		<comments>http://www.fifthfloormedia.com/holiday-season-iphone-applications/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 04:53:01 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[iPhone Development]]></category>

		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.fifthfloormedia.com/?p=104</guid>
		<description><![CDATA[Yeah, the holiday season is on it&#8217;s way and I&#8217;m sure it&#8217;s on a lot of other developers minds too&#8230;what can I make that will sell well over the holiday season.  Well, since I&#8217;m too busy working on free applications I figured I would throw my ideas out there and see if anyone else picks up on them.

Shared Shopping ListNo brainier, we&#8217;ll see this one I&#8217;m sure(probably twelve of them). I want to be able to add something on my list and it shows up instantly(or within the hour) ...]]></description>
			<content:encoded><![CDATA[<p>Yeah, the holiday season is on it&#8217;s way and I&#8217;m sure it&#8217;s on a lot of other developers minds too&#8230;what can I make that will sell well over the holiday season.  Well, since I&#8217;m too busy working on free applications I figured I would throw my ideas out there and see if anyone else picks up on them.</p>
<ul>
<li><strong>Shared Shopping List</strong><br />No brainier, we&#8217;ll see this one I&#8217;m sure(probably twelve of them). I want to be able to add something on my list and it shows up instantly(or within the hour) on everyone elses phone that has my list tied in. Father, mother, fiancee, they should all be notified when I add something and what it is. To make it even more unique, how about everyone but me can also see if someone else has purchased it. If my father picks me up that new Benz I want then he can check it off and it will show as purchased on the other phones. Great idea,  get working now though because this requires a server side too</li>
<li><strong>What would it cost me to order it online?</strong><br />This app would be useful during the entire year but especially for me around xmas.  If I go into a store and I see something that I want to get someone I want to know how much and how fast I could get it if I purchased it online. This would require a few tie ins to maybe Amazon and Shopping.com but it would be great to enter the name and see what it would cost if I could wait a few days.
</li>
<li><strong>They have a deal!</strong><Br />How about something that uses Locations Services and some social networking. Think of it like shouting, if you&#8217;re in the mall and a store is having a great sale you could shout all over the mall and tell everyone. Well, how about this but using your phone instead.  If you find a great deal just enter it into your phone and it alerts everyone with X miles of your location that there is a deal there. Some precautions would have to be taken to avoid abuse but this would work great during the holiday season.</li>
</ul>
<p>That&#8217;s it for now, I had a few more but it&#8217;s late and my mind is shot. If you have any other cool holiday season iphone app ideas feel free to leave a comment.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>iPhone NDA Dropped.</title>
		<link>http://www.fifthfloormedia.com/iphone-nda-dropped/</link>
		<comments>http://www.fifthfloormedia.com/iphone-nda-dropped/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 01:29:35 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[iPhone Development]]></category>

		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.fifthfloormedia.com/?p=69</guid>
		<description><![CDATA[http://developer.apple.com/iphone/program/
We have decided to drop the non-disclosure agreement (NDA) for released iPhone software.
We put the NDA in place because the iPhone OS includes many Apple inventions and innovations that we would like to protect, so that others don’t steal our work. It has happened before. While we have filed for hundreds of patents on iPhone technology, the NDA added yet another level of protection. We put it in place as one more way to help protect the iPhone from being ripped off by others.
However, the NDA has created too much ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://developer.apple.com/iphone/program/">http://developer.apple.com/iphone/program/</a></p>
<p><em>We have decided to drop the non-disclosure agreement (NDA) for released iPhone software.</p>
<p>We put the NDA in place because the iPhone OS includes many Apple inventions and innovations that we would like to protect, so that others don’t steal our work. It has happened before. While we have filed for hundreds of patents on iPhone technology, the NDA added yet another level of protection. We put it in place as one more way to help protect the iPhone from being ripped off by others.</p>
<p>However, the NDA has created too much of a burden on developers, authors and others interested in helping further the iPhone’s success, so we are dropping it for released software. Developers will receive a new agreement without an NDA covering released software within a week or so. Please note that unreleased software and features will remain under NDA until they are released.</p>
<p>Thanks to everyone who provided us constructive feedback on this matter.</em></p>
<h3>This is GREAT news</h3>
<p>This is great news for developers since we&#8217;re now free to talk about our work. Apple had the iPhone SDK locked down pretty tight and technically it was even illegal to mention you were in fact developing for the iPhone. Having a closed system like this limits development because if you have an issue(and who doesn&#8217;t) it&#8217;s hard to find help because everyone is scared of breaking the NDA. Anyways, it&#8217;s been lifted on released software so we are all free to talk about the released version of the SDK. Yay!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>iPhone Development Is In Full Swing</title>
		<link>http://www.fifthfloormedia.com/iphone-development-is-in-full-swing/</link>
		<comments>http://www.fifthfloormedia.com/iphone-development-is-in-full-swing/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 20:44:15 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Fifth Floor Media]]></category>

		<category><![CDATA[Headline]]></category>

		<category><![CDATA[iPhone Development]]></category>

		<category><![CDATA[iphone]]></category>

		<category><![CDATA[iphone apps]]></category>

		<category><![CDATA[iphone programming]]></category>

		<category><![CDATA[iphone sdk]]></category>

		<guid isPermaLink="false">http://www.fifthfloormedia.com/?p=5</guid>
		<description><![CDATA[Wow, I knew the iPhone was going to be hot but I never expected this.  When I started doing iPhone development I thought it would be as a hobby and maybe some side projects but I&#8217;ve come to realize that there is a HUGE demand for quality developers so I&#8217;ve decided to do more commercial work.  To date I&#8217;ve completed about a dozen apps and have many more that are in the testing/development stages.  I have so many ideas and apps I want to create and others continue to roll ...]]></description>
			<content:encoded><![CDATA[<p>Wow, I knew the iPhone was going to be hot but I never expected this.  When I started doing iPhone development I thought it would be as a hobby and maybe some side projects but I&#8217;ve come to realize that there is a HUGE demand for quality developers so I&#8217;ve decided to do more commercial work.  To date I&#8217;ve completed about a dozen apps and have many more that are in the testing/development stages.  I have so many ideas and apps I want to create and others continue to roll in from friends and business partners.  I&#8217;ve decided to also hold off a little on my own hobby projects and focus more on projects for clients. I&#8217;ve been approached by a few companies that have great ideas and I&#8217;m jumping on the opportunity to work on them.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Fifth Floor Media Blog Created.</title>
		<link>http://www.fifthfloormedia.com/fifth-floor-media-blog-created/</link>
		<comments>http://www.fifthfloormedia.com/fifth-floor-media-blog-created/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 20:41:35 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Fifth Floor Media]]></category>

		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.fifthfloormedia.com/?p=3</guid>
		<description><![CDATA[Out with the old, in with the new! It&#8217;s time to get serious about this site so it now has a new look and feel.  I&#8217;ve been holding off putting together a new site for a while now mostly because I wasn&#8217;t sure just how far I wanted to take it but I think I&#8217;ve figured it out.  I&#8217;ve found some free time in between the dozens or so of projects I have now so I figured I would start putting together my ideas in one central location.  I also ...]]></description>
			<content:encoded><![CDATA[<p><strong>Out with the old, in with the new!</strong> It&#8217;s time to get serious about this site so it now has a new look and feel.  I&#8217;ve been holding off putting together a new site for a while now mostly because I wasn&#8217;t sure just how far I wanted to take it but I think I&#8217;ve figured it out.  I&#8217;ve found some free time in between the dozens or so of projects I have now so I figured I would start putting together my ideas in one central location.  I also plan on moving content from my other sites here to centralize everything.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>iPhone GolfTraxx Is Going Gold.</title>
		<link>http://www.fifthfloormedia.com/iphone-golftraxx-is-going-gold/</link>
		<comments>http://www.fifthfloormedia.com/iphone-golftraxx-is-going-gold/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 05:00:49 +0000</pubDate>
		<dc:creator>Ryan</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Products &amp; Services]]></category>

		<category><![CDATA[iPhone Development]]></category>

		<category><![CDATA[iphone apps]]></category>

		<guid isPermaLink="false">http://www.fifthfloormedia.com/?p=109</guid>
		<description><![CDATA[It&#8217;s getting real close, after weeks of talks with the folks at Apple it seems that finally the GolfTraxx iPhone Edition app might hit the stores.  It was a long process, I think the approval process took just as much time as the development process(no joke). When we first got the rejection letter it was very very vague so I had no idea what to fix. After some email&#8217;s and phone calls they finally gave us some more information and I was able to apply a patch to get ...]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s getting real close, after weeks of talks with the folks at Apple it seems that finally the GolfTraxx iPhone Edition app might hit the stores.  It was a long process, I think the approval process took just as much time as the development process(no joke). When we first got the rejection letter it was very very vague so I had no idea what to fix. After some email&#8217;s and phone calls they finally gave us some more information and I was able to apply a patch to get it up and running the way they requested.  I don&#8217;t want to get too existed but it&#8217;s been about a week and we haven&#8217;t herd anything which is my eyes is a positive thing. <img src='http://www.fifthfloormedia.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
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